[摘要]Command and Conquer 3: Kane's Wrath finally brought the Brotherhood of Nod a transport vehicle ...
Command and Conquer 3: Kane's Wrath finally brought the Brotherhood of Nod a transport vehicle of their own in the Reckoner. However, in an original and diverse twist, the Reckoner is faster than the APC and can hold two infantry at once. The Reckoner does not gain the weapon type of the garrisoned infantry though, and while moving it can only run over infantry to do damage. However, the Reckoner can be deployed, and by doing so it gains a massive armor boost. This also allows infantry in it to fire, and opens up one more garrison slot. Even in this state the Reckoner is still considered a vehicle, so you must watch out for things such as Cultist/Prodigy/Mastermind mind control and larger vehicles running over it. Deploying Reckoners in your opponents base near key structures is an obvious use, but it also makes a good make-shift defense for key positions around the map.
Now that we've covered the basics of the Reckoner, how can we utilize it to its full potential?
我们简单概括了清算者的基本信息,那么该如何使用才能发挥它的最大潜能呢?
The first thing to note is that for vanilla Nod and Marked of Kane, you have the option to use either the Cloaking Field or Disruption Pods to make your Reckoner invisible. This can pay huge dividends when used with certain combinations. The Vertigo Bombers Disruption Pod Upgrade is particularly useful as it stealths the units when they are nearby the Reckoner. It yields amazing results when used with Saboteurs and Commandos.
With or without the ability to stealth your Reckoner, using Saboteurs to capture enemy buildings can be game changing. It is always good to distract your opponent so you can stealthily sneak it in, capture, and get out. To use this effectively, it is no different to the APC/Engi variant of Tiberium Wars, just ensure you have a comfortable hot-key setup to execute it quickly and cleanly.
Using these to their potential is not rocket science. You simply just need to sneak them around and deploy them so that they can do heavy damage to buildings with their flame weapons. Using specifically the Black Hand subfaction, not only can you use the Purifying Flame which greatly increases your flame damage, but your Black Hands also start off as Veterans. You can easily decimate a base with Purifying Flame Black Hands in a Reckoner, so pounce when you see an opening.