-- Here we return a table of state data based on a battle ready hero
function Hero:GetInvariantStats()
if self:GetName() == "Rick" then
self.stats.derived.mana.start.red = self.stats.derived.mana.maximum.red
self.stats.derived.mana.start.green = self.stats.derived.mana.maximum.green
self.stats.derived.mana.start.blue = self.stats.derived.mana.maximum.blue
self.stats.derived.mana.start.yellow = self.stats.derived.mana.maximum.yellow
self.stats.derived.mana.start.black = self.stats.derived.mana.maximum.black
self.stats.derived.mana.start.power = 30
else
self.stats.derived.health.maximum = 30
self.stats.derived.health.wounds = 0
end